Showing posts with label portrait. Show all posts
Showing posts with label portrait. Show all posts

Wednesday, July 15, 2009

Stagecoach Road Photoshoot

On Sunday, Melody and I took a quick trip to Stage Coach Rd. off of route 154. We captured several great portraits and I'm still post-processing them, but here's a quick preview.

This was my first real opportunity to use all of my newly acquired AlienBees gear (hooray for Craigslist). I decided to experiment with the beauty dish as a key light and use the softbox for fill. The first shot here was actually a candid, but I liked it and decided to post-process it anyway. It was quite warm out, so we were both sucking down a lot of water, and I happened to catch Melody being adorable in the process:

Modeling makes you thirsty.

If you look at the large image, you'll see the telltale doughnut-shaped catchlight from the beauty dish in her eyes. Here's what the setup looked like from a few steps back (click through to the image to see some notes about what all of the equipment is):

Setup for

We also played with the idea of wind in her hair. Since there wasn't much wind (and if there had been my lights would have toppled quickly), we faked it. She pulled her hair down and put her head to the side, we counted to three, and then she tossed her head up and to the side, causing her hair to fly to the left. Ten or so takes of this later, et voila:

Melody in the Wind

Wednesday, May 20, 2009

SoFoBoMo Set 2

Meka and an Umbrella

On Saturday, I was finally able to work with my friend Meka. We had to cancel the shoot twice before, and I've been worried we'd never make it! She wore a lovely yellow sundress and brought her umbrella. We also brought some balloons, but she got a bit carried away:

Float

Sunday, March 8, 2009

Location, Location, Location

Construction

In real estate, they say there's three things that are important: Location, Location, and lastly, Location. This is because the actual location for the property is more important than anything else. The same building in two different locations can have drastically different prices depending on the surroundings.

In photography, the location for a portrait can be as important as the lighting. Obviously, studio portraits take away the issue of location by substituting a simulated environment for a natural one. I tend to prefer shooting outdoor, environmental portraits to studio work for two reasons:


  1. It forces me to go outside.

  2. It allows me to capture my subjects with interesting surroundings that I could not easily capture in a studio.



I've chosen two environmental images here to illustrate what I mean. In the top photo, Gaea is lounging in one of the most amazing locations I've ever shot at, Building Resources in San Francisco:


View Larger Map

Building Resources can best be described as a thrift store for construction materials. They have piles of recycled construction materials sorted by type: a pile of bathtubs over that way, some windows there, and a pile of steel right here. Could I have gotten a great picture of Gaea in the studio? Yes, of course. Would it have the same feeling and contrast between a pretty girl in a vintage dress against an industrial background? Probably not. The steel draws you in to the subject in a way I don't think I could achieve indoors.


Meredith Hula-Hoop

Here's another location shoot, this time in a rural environment. Meredith is an excellent hooper, and I wanted to capture her somewhere you wouldn't normally see a girl hula-hooping. Why not on top of a pile of round-bales? Again, I could have shot Meredith in the studio and gotten perfectly controlled lighting, but what draws me to this photo isn't just the girl, it's the surroundings.

Monday, January 26, 2009

Photo retouching

When working on portraits, it's often desirable to tweak the image to capture a more perfect view of the subject. Sometimes this is motivated by a desire on the part of the subject to look her best, and other times it's a desire to create an idealized view of an image the photographer has in mind. In the case of straight-up portraiture, it's usually best to keep the modifications as natural as possible, but for fashion photography, more leeway is fine.

In this image, I wanted to create as close to an "ideal" view of Mary while keeping it realistic. Here's where I ended up:

Mary

And here's where I started:

Step 1

Mary and I threw this shot together at the very last minute one evening while I was visiting, so we really didn't have time to get her makeup or hair perfect. Also, she was a bit under the weather, so it was impossible to directly capture her usual adorable self on camera. But, we still ended up with some great poses and expressions, and some simple touchups brought the image back up to her full beauty.

First, I grabbed the liquify tool and brought in her waist a bit. I wanted to enhance the corset look, since when we took the photo it wasn't fully cinched due to her being slightly sick. I then turned my efforts to making minor adjustments to her hair and skin. I cleaned up her bangs, cloned out some skin blemishes, and removed some stray hairs that were out of place.

Step 2

I then duplicated the layer and applied a surface blur. This filter does a wonderful job of smoothing out low spacial contrast bits while leaving some of the high contrast items. Basically, this is a fancy way of saying it works really well on skin. The right side of the image below is from the previous step, and the right side has had the surface blur applied. I use a layer mask to smooth out only her skin, being sure to leave the lips, eyes, and eyebrows sharp. This removes a lot of the skin texture, but I fix that in the next step.

Step 3

Next, I grab another copy of the pre-blurred image, and apply a high pass filter to it. The threshold is just enough to cause her skin texture to show through, without much else. This layer is then set to "soft light" mode, which is designed to darken and lighten areas based on texture in the layer. Again, I use a layer mask to selectively paint in exactly the right amount in different areas. This effectively adds back in her pours, avoiding a plastic look. In the image below, the left side is the surface blur results, and the right side has the texture added back in.

Step 4

Mary's face was a bit flush that night, and she had very little makeup on, so we have a different skin tone on her face and her arms. To fix this, I used a curves and a color balance adjustment layer with a layer mask to target the face. Some very minor tweaks later, and her face now matches her arms and chest.

Step 5

Next, I wanted to enhance the contours on her face much the way a professional makeup artist would have done. The general idea is that areas that slope away from the camera are made darker, and areas that point towards the camera are lighter. To do this, I make a new layer, set it to soft light mode and fill it with 50% grey. I then paint with black and white to darken and lighten areas respectively. It starts with large brush strokes, and then is blurred -- much how a makeup artist would add the pigment and then blend it in. It's relatively subtle, so I've made an animated gif below. There's the original, the enhanced, and then a view of the image with the layer set to normal mode so you can see the raw adjustments. (I apologize for the horrid colors in the animated gifs, but sadly, there's nothing that can be done)

Step 6

In order to brighten up her eyes, I added a very subtle reflection to the bottom of her iris:

Step 7

Lastly, I wanted her lipstick color to match the background a bit better. I copied the lips, made a new layer, and then again used a curves and color adjustment layer to tweak the color.

Step 8

Finally I used a curves adjustment layer on the whole image to tone down the orange a bit and to smooth out the brightest tones:

Mary